□ Build 40 Farms, Fields, Mill or Rice Paddies in any amount of Skirmish or Multiplayer matches. □ Profile Icon Unlock – Genghis Khan (AoE IV) □ Raze 20 enemy buildings with Artillery units in a Skirmish or Multiplayer Match. □ Mod Unlock – “Tonight we hunt” – All maps start in night mode. □ Win a Tycoon match in a Skirmish or Multiplayer Match. □ Profile Unlock – Cuman Party! (AoE II). □ Train 20 Mercenaries in a Skirmish or Multiplayer match. □ Cheat Unlock – “Flying Dutchman” – Allows all Naval units to move on land. □ Research 5 Naval Technologies in a Multiplayer match. □ Train 50 Cavalry in a single Skirmish or Multiplayer Game. □ Profile Icon Unlock – Ivan the Terrible (AoE IV). □ Kill 10 enemy units with Villagers in a Skirmish or Multiplayer match. □ Cheat Unlock – “I don’t exist” (AoE II). □ Win an Empire Wars match in Skirmish or Multiplayer match. □ Profile Icon Unlock – Birthday Capybara. □ Win a Skirmish or Multiplayer match as any Native American civilization. □ Destroy 20 Buildings with Elite Rams or Siege Elephants in a Skirmish or Multiplayer match. □Profile Icon Unlock – 25th Anniversary Profile Icon.Įach of the following challenges must be unlocked in order and on separate days. Starting October 25th through November 20th, complete daily in-game tasks within the time limit to unlock exclusive rewards! Day ~ The event cosmetic effects will automatically be disabled once the event has concluded. These cosmetic effects can be disabled from Options/Game Options under the Game section. Thank you for sharing in yet another major milestone for Age of Empires with us! We hope you enjoy all the changes and look forward to sharing in all the adventures yet to come!ĭuring the event, the appearance of the Town Center and Resource Crates will be altered. While there are plenty of notable fixes and features in today’s update, here are some of the big highlights of what you can expect to see: This time, we’re celebrating the Age of Empires 25th Anniversary! We’ve got a fun event in store, plus some awesome new improvements! I think the revolutions need to be reworked to be more viable (and frankly more interesting) than they currently are - but swarms of weak, low cost units absolutely do work.Welcome back for another exciting update for Age of Empires III: Definitive Edition! Or maybe you get access to a hero with an aura that boosts attack like Colombia does. Or maybe they give you access to a particularly strong unit like Chile's Hussar of Death or Egypt's Nizam Fusiliers and Mamelukes. Or you get auto-spawning units like Brazil or Haiti. Maybe it's South Africa where you get an extra factory for a better economy and slowly stacking hps with wanderlust. Maybe, like Hungary and Romania, you turtle behind endless forts/towers/blockhouses and let your passives fill the gap. There are a couple of strategic options you can give a civ to make those revolts work. You end up offsetting the lack of imperial +50% att/hp with sheer numbers! Swarming elephants with Indonesia is by far my favorite revolution. Ever play France to Haiti and spam TCs for free buccaneers? Endless swarms of the pumped into the front lines are very viable (and fun as heck!) Or try it with Brazil for the Voluntario da Patria swarms? They're more of a challenge to win with because getting a critical mass chews up so much of your population count, but it's doable. Swarms of units do not work f they are still held back by only Industrial Age upgrades and economy. That balance works because of the population requirements and should be preserved.īut it does not always work, and most Revolts are completely useless anyway. Many of the revolutions, as well as both the Aztec and Inca rely on swarming weaker, low population units. Strelets still cost 1 pop each and a single ronin would tear them to shreds. There is supposed to be a trade-off between your very survivable and powerful high population units (mercs, elephants, artillery, etc) and your swarm units. The solution to this problem is to fix the population requirements of the mercs and balance their use in other ways: longer train time, higher cost, explicit unit caps, etc.
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